It was interesting to watch those who don’t often (or never)
play video games pick up the controller and figure out the mechanics of the
game. Several times I heard the phrase, “What are we supposed to be doing?” This
might be the key to understanding a child’s play versus an adult’s play—as we grow
older, activities must have some kind of purpose and when one isn’t found, the
activity isn’t worth our time, but a goal-less sandbox game like Disney Infinity appeals to a child’s
curiosity and sense of play. Those of us who were more familiar with video games (or
simply, more in touch with their inner child, game experience or not) found the
freedom of the game exciting. Some chose to fight with their characters, other
wanted to build the world around them. The possibilities of character and
environment manipulation/exploration were huge, which I think appealed to some
and daunted others.
The design of Disney
Infinity reminded me of several other video games I’ve played—Minecraft, Skylanders, etc. Because of my past experience, I felt very
comfortable picking up the controller and guessing how the designers had laid
out the button commands and level objectives—right trigger for gas, 1st
button (X on the PlayStation) for jumping, left trigger for targeting, etc.
This is an example of play teaching skills, even if these skills are only
transferable between games. However, I’d like to argue that games teach more
than just skills only useful when playing other games. When in the context of
society, with other people, games can teach sportsmanship and social skills,
patience, dedication, and other general life lessons. They can even teach
marketable, tangible skills, such as programming and artistry. It’s when a game
is decontextualized, when a child plays a game exclusively and separated from
other people, that is when negative skills are learned (and where violent video games gain
their bad reputation). If children play intertextually, then they also learn
intertextually, and the lessons or skills they learn in a game can be transferred
to other situations in their life.
My brother avidly played a video game named Kodu, basically a sandbox game with a user-friendly
interface to allow the player to build worlds, create objects/characters, and
then program those objects/characters with behaviors. It used standard
programming logic, with “if-then” statements and modifications such as “except”
and “when.” My brother became extremely involved, programming games, scenarios,
worlds, etc., and pushing the game to its limits. At the age of 10 he took up
an email exchange with the game’s creator, suggesting patches and new ideas for
the game, which the creator took seriously and invited him to beta test every version of the game after that. His play was more than an unwind at
the end of a school day. He used his creativity, curiosity, and competitive
nature to learn programming, logic, and social skills that has impacted his
life now as a 17 year-old being accepted to colleges.
(http://youtu.be/9Hp_T0gVkKY?t=10s)
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